In video games, a level (also known by many other names) is a discrete subdivision of a video game's virtual world or set of challenges.
Each level almost always has an associated objective, which may be as simple as walking from point A to point B, though the objective can be far more elaborate than that. When the objective is completed, the player usually moves on to the next level; if it is failed, the player must usually try again. Not all games order the levels in a linear sequence; some games allow the player to revisit levels or complete them in any order, sometimes with an overworld in which the player can transition from one level to another. An example of this is The Legend of Zelda.
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