The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu Toki no Okarina?) is an action-adventure An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres. The first known game in this genre is the Atari 2600 game Adventure video game A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game," it now implies any type of display device. The electronic systems used to developed by Nintendo Nintendo Co., Ltd. is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel's Entertainment Analysis and Development In 1997, Miyamoto explained that twenty to thirty employees were devoted to each EAD title during the course of its development. He also disclosed the existence of a programming group within the division called SRD, a group of about two-hundred employees with proficiency in hardware development division for the Nintendo 64 The Nintendo 64 , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is Nintendo's last home console to use video game console A video game console is an interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit A megabit is an SI-multiple of the unit of bit for digital information storage or transmission. The International Electrotechnical Commission's standard IEC 60027 specifies the symbol to be Mbit, but Mb is also in common use cartridge, which was the largest-capacity cartridge Nintendo produced at that time.
Ocarina of Time is the fifth game in The Legend of Zelda series The Legend of Zelda , occasionally called Legend of Zelda, is a high fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It was developed and published by Nintendo, with some portable installments outsourced to Flagship/Capcom and Vanpool. Considered one of Nintendo's most important in terms of release date, but is thought to be set before the first four games. The player controls the series' trademark protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf Ganon , also known as Ganondorf (ガノンドロフ, Ganondorofu?) in his human form, is a fictional character and the main antagonist of several games in Nintendo's The Legend of Zelda series. He is the most commonly recurring antagonist in the series, frequently appearing as the final boss. Although he has appeared many times in the series, he, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina The ocarina is a very old family of instruments, believed to date back some 12,000 years. Ocarina-type instruments have been of particular importance in Chinese and Mesoamerican cultures. For the Chinese, the instrument played an important role in their long history of song and dance. The ocarina has similar features to the Xun, another important. The game was responsible for generating an increased interest in and rise in sales of the ocarina.[7]
Ocarina of Time's gameplay system introduced features such as a target lock system and context-sensitive buttons that became common elements in 3D adventure games.[8][9] In Japan, it sold over 800,000 copies in 1998, becoming the tenth-best-selling game of that year.[10] During its lifetime, Ocarina of Time sold 1.14 million copies in Japan, becoming the 134th-best-selling game of all time,[11] and has sold over 7.6 million copies worldwide.[12] The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival,[13] won six honors at the 2nd Annual Interactive Achievement Awards,[14] and received overwhelmingly positive acclaim. The title is considered by many critics to be the greatest video game ever made.[15][16][17]
Ocarina of Time had four major re-releases on the Nintendo GameCube The Nintendo GameCube , officially abbreviated as GCN in Western regions[citation needed] and as NGC in Japan, is Nintendo's fourth home video game console and is part of the sixth generation console era. It is the successor to the Nintendo 64 and predecessor to the Wii and Wii The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of September 2010, the Wii leads the generation over the consoles. It was ported to the GameCube as part of The Legend of Zelda: Ocarina of Time: Master Quest (ゼルダの伝説 時のオカリナ 裏, Zeruda no Densetsu Toki no Okarina Ura?, 裏 (Ura) meaning reverse side), featuring reworked dungeons with new puzzles, and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console Virtual Console , sometimes abbreviated as VC, is a specialized section of the Nintendo Wii Shop Channel, an online service that allows players to purchase and download games and other software for Nintendo's Wii gaming console. The Virtual Console lineup consists of titles originally released on past consoles. These titles are run in their service in 2007. These re-releases were well received: while some critics considered the relatively-unchanged game to be outdated by modern standards,[18][19] most felt that the game has held up well over the years.[20][21]
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Gameplay
The on-screen display shows actions mapped to context-sensitive buttons. Here, the green button controls Link's sword attack, the blue button sheaths Link's sword, and the yellow buttons control secondary weapons.Ocarina of Time is an action-adventure game An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres. The first known game in this genre is the Atari 2600 game Adventure with role-playing and puzzle Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles to be solved can test many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion elements. The player controls Link from a third-person perspective, in a three-dimensional space. Link primarily fights with a sword and shield; he can also use projectile weapons, bombs, and magic spells.[22] The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting"[8][23] In combat, Z-targeting allows the player to have Link focus and latch onto an enemy or other objects.[24] When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it.[8] Much of the game is spent in battle, but some parts require the use of stealth Stealth game is a video game genre in which the player must avoid detection, using stealth to evade or ambush antagonists. Games in the genre employ mechanics such as hiding in shade, disguises, and noise which can alert enemies. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, perhaps rewarding. Exploration is another important aspect of gameplay; the player may notice inaccessible areas and return later to find them explorable after obtaining a new item.
When the player uses Z-targeting, the view shifts to a letterbox Letterboxing is the practice of transferring film shot in a widescreen aspect ratio to standard-width video formats while preserving the film's original aspect ratio. The resulting videographic image has mattes above and below it; these mattes are part of the image (i.e., of each frame of the video signal). LTBX is the identifying abbreviation for format and arrows indicate the targeted enemy. The player can then circle strafe In video games, strafing is the technique of moving the player's character from side to side, rather than forward and backward. In the context of first-person shooters, it refers to the movement alone, even when no weapon is being fired. Sidestepping is an integral part of any first-person shooter as it allows the player to dodge incoming fire around the enemy to keep their sight on them.Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Not all are required. Ocarina of Time has several optional side-quests, or minor objectives that the player can choose to complete or ignore. Completing the side-quests usually results in rewards, normally in the form of weapons or abilities. In one side-quest, Link trades items he cannot use himself among non-player characters A non-player character, often shortened to NPC, is a character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the program, and not controlled by a human. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the largest sword in the game. In another side-quest, Link can acquire a horse named Epona. This allows him to travel faster, but attacking while riding is restricted to arrows.[25] In order to get Epona, Link must learn her song while he is a child. However, he is only able to ride her when he and Epona are both adults.
Link is given the Fairy Ocarina The ocarina is a very old family of instruments, believed to date back some 12,000 years. Ocarina-type instruments have been of particular importance in Chinese and Mesoamerican cultures. For the Chinese, the instrument played an important role in their long history of song and dance. The ocarina has similar features to the Xun, another important near the beginning of the game, which is later replaced by the Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve various puzzles and teleport to previously visited locations in the game.[26] The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is sealed for seven years, until he becomes an adult, and therefore strong enough to wield the Master Sword. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow and only young Link can fit through certain small passages. After completing the Forest Temple, Link can travel freely between the two time periods by replacing or taking the sword.
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