A video game console is an interactive entertainment computer or modified computer system Game development is a software development process by which a video game is produced. Development is undertaken by a game developer, which may range from a single person to a large business. Development is normally funded by a publisher. In the early era of home computers and video game consoles, a single programmer could handle all the tasks of that produces a video display signal Video is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion which can be used with a display device (a television Television is a widely used telecommunication medium for transmitting and receiving moving images, either monochromatic ("black and white") or color, usually accompanied by sound. "Television" may also refer specifically to a television set, television programming or television transmission. The word is derived from mixed Latin, monitor A video monitor also called a broadcast monitor, broadcast reference monitor or just reference monitor, is a device similar to a television, used to monitor the output of a video-generating device, such as a media playout server, IRD, video camera, VCR, or DVD player. It may or may not have audio monitoring capability. Unlike a television, a video, etc.) to display a video game A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to. The term "video game console" is used to distinguish a machine A machine is a device that uses energy to perform some activity. In common usage, the meaning is that of a device having parts that perform or assist in performing any type of work. A simple machine is a device that transforms the direction or magnitude of a force without consuming any energy. The word "machine" is derived from the Latin designed for consumers Consumer is a broad label for any individuals or households that use goods and services generated within the economy. The concept of a consumer occurs in different contexts, so that the usage and significance of the term may vary to buy and use solely for playing video games from a personal computer A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator. This is in contrast to the batch processing or time-sharing models which allowed large expensive mainframe, which has many other functions, or arcade machines A video game arcade cabinet, also known as a video arcade machine or video coin-op, is the housing within which a video arcade game's hardware resides. Most cabinets designed since the mid-1980s conform to the JAMMA wiring standard. Some include additional connectors for features not included in the standard, which are designed for businesses that buy them and then charge others to play.
Contents |
History
Further information: History of video games The origin of video games lies in early cathode ray tube-based missile defense systems in the late 1940s. These programs were later adapted into other simple games during the 1950s. By the late 1950s and through the 1960s, more computer games were developed , gradually increasing in sophistication and complexity.[n 1] Following this period, videoFirst generation
Main article: History of video game consoles (first generation) The first generation of video game consoles lasted from 1972 with the release of the Magnavox Odyssey, until 1977, when "pong" style console manufacturers left the market en mass due to the introduction and success of microprocessor based consolesAlthough the first computer games A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to appeared in the 1950s,[1] they used vector displays Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon, which are all based on mathematical equations, to represent images in computer graphics, not video. It was not until 1972 that Magnavox Magnavox is an American electronics company founded by Edwin Pridham and Peter L. Jensen. They invented a moving-coil loudspeaker in 1915 at their lab in Napa, California and they named their brainchild "Magnavox". The company was formed in 1917 under the same name to market the invention released the first home video game console, the Magnavox Odyssey The Magnavox Odyssey is the world's first home video game console. It was first demonstrated on May 24, 1972 and released in August of that year, predating the Atari Pong home consoles by three years, invented by Ralph H. Baer Ralph H. Baer is a German American video game pioneer, inventor, engineer, widely known as "The Father of Video Games", who is noted for his many contributions to games and the video game industry. In 2006, he was awarded the National Medal of Technology for inventing the home console for video games and spawning the video game industry. The Odyssey was initially only moderately successful, and it was not until Atari's arcade game Pong Pong is one of the earliest arcade video games, and is a tennis sports game featuring simple two-dimensional graphics. The aim is to defeat an opponent—either computer-controlled or a second player—by earning a higher score. The game was originally manufactured by Atari Incorporated (Atari), who released it in 1972. Pong was created by Allan popularized video games, that the public began to take more notice of the emerging industry. By the autumn of 1975 Magnavox, bowing to the popularity of Pong, cancelled the Odyssey and released a scaled down console that only played Pong and hockey, the Odyssey 100. A second "higher end" console, the Odyssey 200, was released with the 100 and added onscreen scoring, up to four players, and a third game—Smash. Almost simultaneously released with Atari's own home Pong console through Sears Sears, officially named Sears, Roebuck and Co., is an American chain of Department stores which was founded by Richard Warren Sears and Alvah Curtis Roebuck in the late 19th century. Formerly a component of the Dow Jones Industrial Average, Sears merged with Kmart in early 2005, creating the Sears Holdings Corporation, these consoles jump-started the consumer market. As with the arcade market, the home market was soon flooded by dedicated consoles that played simple pong and pong-derived games.
Second generation
Main article: History of video game consoles (second generation) In the history of computer and video games, the second generation began in 1976 with the release of the Fairchild Channel F and Radofin 1292 Advanced Programmable Video System Atari 2600Fairchild released the Fairchild Video Entertainment System The Fairchild Channel F is a game console released by Fairchild Semiconductor in August 1976 at the retail price of $169.95. It has the distinction of being the first programmable ROM cartridge-based video game console. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its (VES) in 1976. While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches (the Odyssey) or the console itself was empty and the cartridge contained all of the game components. The VES, however, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions.
RCA and Atari soon released their own cartridge-based consoles.
Video game crash of 1977
In 1977, manufacturers of older, obsolete consoles sold their systems at a loss to clear stock, creating a glut in the market and causing Fairchild and RCA to abandon their game consoles. Only Atari and Magnavox stayed in the home console market.
Rebirth of the home console market
The VES continued to be sold at a profit after the 1977 crash, and both Bally (with their Home Library Computer The Astrocade is an early video game console and simple computer system designed by a team at Midway, the videogame division of Bally. It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1983. The Astrocade is in 1977) and Magnavox (with the Odyssey² in 1978) brought their own programmable cartridge-based consoles to the market. However, it wasn't until Atari released a conversion of the arcade hit Space Invaders Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a in 1980 that the home console industry was completely revived. Many consumers bought an Atari just for Space Invaders. Space Invaders' unprecedented success started the trend of console manufacturers trying to get exclusive rights to arcade titles, and the trend of advertisements for game consoles claiming to bring the arcade experience home.
Throughout the early 1980s, other companies released video game consoles of their own. Many of the video game systems were technically superior to the Atari 2600, and marketed as improvements over the Atari 2600. However, Atari dominated the console market in the early 1980s.
Video game crash of 1983
Main article: Video game crash of 1983 The North American video game crash of 1983 brought an abrupt end to what is considered the second generation of console video gaming in the English-speaking world. It almost destroyed the then-fledgling industry and led to the bankruptcy of several companies producing home computers and video game consoles in North America. It lasted about twoIn 1983, the video game business suffered a much more severe crash. A flood of consoles, of low quality video games by smaller companies (especially for the 2600), industry leader Atari hyping games such as E.T. that were poorly received, and a growing number of home computer Home computers were a class of personal computers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as accessible personal computers, more capable than video game consoles. These computers typically cost much less than business, scientific or engineering-oriented desktop personal users caused consumers and retailers to lose faith and interest in video game consoles. Most video game companies filed for bankruptcy, or moved into other industries, abandoning their game consoles. Mattel Electronics sold the rights for its Intellivision The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television". Over 3 million Intellivision units were sold and a total of 125 games were system to the INTV Corporation, who continued to produce Intellivision consoles and develop new games for the Intellivision until 1991. All other North American game consoles were discontinued by 1984.
Third generation
Main article: History of video game consoles (third generation) In the history of computer and video games, the third generation began in 1983 with the Japanese release of the Family Computer . Although the previous generation of consoles had also used 8-bit processors, it was at the end of this generation that home consoles were first labeled by their "bits". This also came into fashion as 16-bit The Robotic Operating Buddy that came packaged with the NES.In 1983 , Nintendo released the Family Computer The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore and the Philippines, it was released as the Family Computer (ファミリーコンピュータ?), commonly (or Famicom) in Japan. Like the ColecoVision, the Famicom supported high-resolution sprites and tiled backgrounds, but with more colors. This allowed Famicom games to be longer and have more detailed graphics. Nintendo brought their Famicom over to the US in the form of the Nintendo Entertainment System The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore and the Philippines, it was released as the Family Computer (ファミリーコンピュータ?), commonly (NES) in 1985. In the US, video games were seen as a fad that had already passed. To distinguish its product from older video game consoles, Nintendo used a front-loading cartridge port similar to a VCR on the NES, packaged the NES with a Super Mario Brothers game and a light gun A light gun is a pointing device for computers and a control device for arcade and video games (the Zapper), and originally advertised it as a toy. The plastic "robot R.O.B. is an accessory for the Nintendo Entertainment System. It was released in July 1985 in Japan as the Famicom Robot and later that year in North America as R.O.B. It had a short product lifespan, with support for only two games which comprised the "Robot Series"; Gyromite and Stack-Up. R.O.B. was released with the intention of" (R.O.B.) was also sold as an individual purchase item and in some cases packaged with the NES system.
Like Space Invaders Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a for the 2600, Nintendo found its breakout hit game in Super Mario Bros. Nintendo's success revived the video game industry and new consoles were soon introduced in the following years to compete with the NES.
Sega's Master System The Sega Master System (abbreviated to SMS or Master System jap. マスターシステム is a third-generation 8-bit cartridge-based video game console, that was manufactured and released by Sega 1986 in North America, seven months after the original NES and in 1987 in Europe. Its original Japanese incarnation was the "Sega Mark III", was intended to compete with the NES, but never gained any significant market share in the US and was barely profitable. It fared notably better in PAL territories, especially Brazil.
Fourth generation
Main article: History of video game consoles (fourth generation) In the history of computer and video games, the fourth generation began on October 30, 1987 with the Japanese release of Nippon Electric Company's (NEC) PC Engine (known as the TurboGrafx-16 in North America). Although NEC released the first fourth generation console, this era was dominated by the rivalry between Nintendo and Sega's consoles; theSega regained market share by releasing its next-generation console, the Mega Drive/Genesis The Mega Drive is a fourth-generation video game console released by Sega in Japan in 1988 and Europe in 1990. The console was released in North America in 1989 under the name Genesis, as Sega was unable to secure legal rights to the Mega Drive name in that region. The Mega Drive, heavily marketed as "16-bit" due to its hardware, was, which was released in Japan on October 29, 1988, in the U.S. in August 1989 (renamed as the Sega Genesis) and in Europe in 1990, two years before Nintendo could release the Super Nintendo Entertainment System The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the Super Famicom (スーパーファミコン?, officially adopting the abbreviated name of its predecessor, (SNES).
Sega extended the Mega Drive with the Mega CD/Sega CD The Mega-CD is an add-on device for the Mega Drive video game console, designed and produced by Sega and released in Europe, Australia, New Zealand, Japan, and North America. In North America, it was renamed Sega CD, as the name Mega-CD bore no obvious associative meaning in that market where the console was named "Genesis" instead of &, to provide increased storage space for multimedia-based games that were then in vogue among the development community. Later, Sega released the 32X The Sega 32X , codenamed Project Mars, is an add-on for the Mega Drive/Genesis video game console by Sega, which added some of the polygon-processing functionality common in fifth-generation machines. However, the peripheral was a commercial failure due to lack of software support, with developers more keen to concentrate on more powerful machines, with a wider user base, such as the Saturn that followed shortly after.
Other consoles included in the fourth generation are NEC NEC Corporation , a Japanese multinational IT company, has its headquarters in Minato, Tokyo, Japan. NEC, part of the Sumitomo Group, provides information technology (IT) and network solutions to business enterprises, communications services providers and government's TurboGrafx-16 The TurboGrafx-16 , known in Japan as the PC Engine (PCエンジン, Pīshī Enjin?), is a video game console developed by Hudson Soft and NEC, released in Japan on October 30, 1987, and in North America on August 29, 1989 and SNK Playmore SNK Playmore Corporation is a Japanese video game hardware and software company. SNK is an acronym of Shin Nihon Kikaku (新日本企画), Japanese for "New Japan Project", which was SNK's original name. The company's legal and trading name became SNK in 1986's Neo Geo The Neo Geo is a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The system offered comparatively colorful 2D graphics and high-quality sound. A major platform for arcade games at the time, the system was also available as a costly home console. The two versions of the system were known as the AES.
Fifth generation
Main article: History of video game consoles (fifth generation) The fifth-generation era refers to the computer and video games, video game consoles, and video game handhelds available at the close of the 20th century. The fifth generation lasted approximately from 1993 to 2002 and was dominated by three consoles, the Sega Saturn (1994), the Sony PlayStation (1994), and the Nintendo 64 (1996). Demographics in Going from left to right, top to bottom: Iron Soldier (Atari Jaguar), Gex (3DO), Star Fox (SNES), Donkey Kong Country 3 Donkey Kong Country 3: Dixie Kong's Double Trouble! is a platform game developed by Rare and published by Nintendo as the final installment in the original Donkey Kong Country trilogy. It was released in late 1996 for the Super NES/Super Famicom. The game was ported to Game Boy Advance (with a different soundtrack; see "Re-Releases") and (SNES), Virtua Racing Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega-AM2 and released in October 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that Virtua Racing was fully developed into a (Super 32X), Vectorman (Mega Drive).The first fifth generation consoles were the Atari Jaguar The Atari Jaguar is a video game console, released by Atari Corporation in 1993. It was designed to surpass the Mega Drive/Genesis and the Super Nintendo Entertainment System in processing power. It was in competition with 3DO and later consoles that made up the Fifth generation of video game consoles. The console was first released in selected U and the 3DO The 3DO Interactive Multiplayer is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. Both of these systems were much more powerful than the Super Nintendo Entertainment System (SNES) or Mega Drive (known as Genesis in North America); they were better at rendering polygons, could display more onscreen colors, and the 3DO used CDs A Compact Disc is an optical disc used to store digital data. It was originally developed to store sound recordings exclusively, but later it also allowed the preservation of other types of data. Audio CDs have been commercially available since October 1982. In 2010, they remain the standard physical storage medium for audio that contained far more information than cartridges and were cheaper to produce. Neither of these consoles were serious threats to Sega Sega Corporation is a multinational video game software and hardware development company, and a home computer and former console manufacturer headquartered in Ōta, Tokyo, Japan. The company is famous for its SEGA! chant that appeared on both commercials and games like Sonic the Hedgehog. The company had success with both arcades and home consoles, or Nintendo Nintendo Co., Ltd. is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel, though. The 3DO cost more than the SNES and Genesis combined, and the Jaguar was extremely difficult to program for, leading to a lack of games that used its extra power. Both consoles would be discontinued in 1996.
Nintendo released games like Donkey Kong Country Donkey Kong Country is a 2-D side scrolling platform video game developed by Rare, featuring the character Donkey Kong. It was released for the Super Nintendo Entertainment System in 1994. Following an intense marketing campaign, the original SNES version sold over 8 million copies wordwide, making it the best-selling non-bundled SNES game of all that could display a wide range of tones (something common in fifth generation games) by limiting the number of hues onscreen, and games like Star Fox that used an extra chip inside of the cartridge to display polygon graphics. Sega followed suit, releasing Vectorman and Virtua Racing (the latter of which used the Sega Virtua Processor).
It was not until Sega's Saturn, Sony's PlayStation, and the Nintendo 64 were released that fifth generation consoles started to become popular. The Saturn and PlayStation used CDs to store games, while the N64 used cartridges. All three cost far less than the 3DO, and were easier to program than the Jaguar. The Saturn also had 2D sprite handling power on par with the Neo-Geo.
- Atari's Jaguar was released to combat the dominance that Nintendo and Sega were fighting for. Atari's hope was that by designing a more powerful console, it would be able to leapfrog all of the released systems of the day and give gamers a technologically superior system. The Jaguar eventually faded away due to a number of reasons. For example, it was difficult to program, thus making it too problematic to have good third-party support. Another of the Jaguar's pitfalls was the dominance of the previously popular systems. In 1995, the releases of the Sega Saturn and the PlayStation brought the end for the Jaguar. The failure of the Jaguar put Atari into a poor financial situation and forced it to reverse merge with JTS Inc., a short-lived maker of hard disk drives, to form JTS Corporation. The merger effectively ended the company, which existed as a small department for minor support of the Jaguar and the selling off of Atari's intellectual properties.
- The 3DO was released in North America in October 1993. Although released to much fanfare, like the Jaguar, it faded out of the market with little popularity. The system was technically superior to all the consoles released at the time, but due to the oversaturated market and the hefty US$699.95 price tag, the system did not adopt well into the market. One unique aspect of the 3DO is that the rights to manufacturing the console itself were licensed to different manufacturers by the 3DO company, which only produced the specifications. These companies, in turn, released their own different styles of the same console.
- The Sega Saturn was released in North America on May 11, 1995 as the first independent Sega system to use a CD-ROM based media standard and used a special dual chip processor. The difficulty to program for the two chips in parallel was a factor in the console's demise. The Saturn was a mild success, but was overshadowed by Sony and Nintendo's dominance of the market. The Saturn was discontinued in 1998 with the release of Sega's last console, the Dreamcast.
- Sony's PlayStation was released in Japan on December 3, 1994 and in North America on September 9, 1995. The PlayStation was the eventual result of a breakdown of a business partnership plan between Sony and Nintendo to create a CD add-on for the SNES. Nintendo changed the deal and went to Philips; however, with the project nearing completion, Sony took what it had and marketed it off as a Sony-branded console. The PlayStation spawned a whole lineup of consoles from generation to generation and has earned Sony great respect as a video game company, becoming the first video game system to sell over 100 million consoles. Sony released a redesigned, smaller version of the PlayStation entitled the 'PSone' on July 7, 2000.
- The Nintendo 64 was released in North America on September 29, 1996 as Nintendo's answer to the growing dominance of the PlayStation. It was a 64-bit console, the only one generally recognized in that class despite the 64-bit Atari Jaguar, which had actually been released earlier. Unlike the other companies' consoles of the generation, the N64 had continued to use ROM cartridges, which many saw as a hindrance to gameplay, as cartridges have much less memory space and are also more expensive than optical media; however, Nintendo's answer to this was that unlike CDs, cartridges cannot be damaged by a simple scratch to the surface, load times are not much of an issue, and save data can be stored on cartridge rather than on memory card. Nevertheless, some believe that Nintendo did this for fear of then growing software piracy issues facing other consoles, such as the PlayStation. Sony would dominate most of the software market using CD instead of cartridges .[citation needed]
Sixth generation
Main article: History of video game consoles (sixth generation)This generation saw a move towards PC-like architectures in gaming consoles, as well as a shift towards using DVDs for game media. This brought games that were both longer and more visually appealing. Furthermore, this generation also saw experimentation with online console gaming and implementing both flash and hard drive storage for game data.
- Sega's Dreamcast released in North America on September 9, 1999 was the company's last video game console, and was the first of the generation's consoles to be discontinued. Sega implemented a special type of optical media called the GD-ROM. These discs were created in order to prevent software piracy, which had been more easily done with consoles of the previous generation; however, this format was soon cracked as well. It was discontinued in 2001, and Sega transitioned to software developing/publishing only. It also sported a 33.6Kb or 56k modem which could be used to access the internet or play some of the games, like Phantasy Star Online, online.
- Sony's PlayStation 2 was released in North America on October 26, 2000 as the follow-up to its highly successful PlayStation, and was also the first home game console to be able to play DVDs. As was done with the original PlayStation in 2000, Sony redesigned the console in 2004 into a smaller version. As of July 2008, 140 million PlayStation 2 units have been sold.[2][3] This makes it the best selling console of all time to date.
- The Nintendo GameCube was Nintendo's fourth home video game console and the first console by the company to use optical media instead of cartridges. The Nintendo GameCube did not play standard 12 cm DVDs, instead employing smaller 8 cm optical discs.
- Microsoft's Xbox was the company's first video game console. The first console to employ a hard drive right out of the box to save games, and had similar hardware specifications to a low-end desktop computer at the time of its release. Though criticized for its bulky size, which was easily twice that of the competition, as well as for the awkwardness of the original controller that shipped with it, it eventually gained popularity due in part to the success of the Halo franchise.
Seventh generation
Main article: History of video game consoles (seventh generation)The features introduced in this generation include the support of new disc formats: Blu-ray Disc, utilized by the PlayStation 3, and HD DVD supported by the Xbox 360 via an optional accessory, that was later discontinued as the format war closed. Another new technology is the use of motion as input, and IR tracking (as implemented on the Wii, and demonstrated by the PS3). Also, all seventh generation consoles support standard wireless controllers.
- Microsoft Xbox 360 was released on November 22, 2005. A HD DVD drive was later available as an accessory; however, with the termination of the HD DVD format, this accessory's production has been ceased by Microsoft.[4] The Xbox Live service allows the Xbox 360 to connect to the internet via a built-in Ethernet port or a wireless accessory. The Xbox 360 is currently available in two versions, an "Arcade",a regular Xbox360 "Elite" version. The biggest difference between these versions is the addition of a 120 GB hard drive in the "Elite" edition.The regular has a 60gb hard drive. The "Arcade" version is not packaged with a hard drive. The Xbox 360 is capable of outputting 1080p through HDMI and component.[5]
- Sony PlayStation 3 was released in Japan on November 11, 2006, in North America on November 17, 2006 and in Europe on March 23, 2007. All PlayStation 3s come with a hard drive and are able to play Blu-ray Disc movies and games out of the box. The PlayStation 3 was the first video game console to support HDMI output of the box, utilizing full 1080p resolution. Up to seven devices (including controllers, with tilt-sensing capabilities) connect to the console using Bluetooth. Five versions of the PS3 currently exist; a 20 GB HDD version (discontinued in North America and Japan, and was never released in PAL territories), a 60 GB HDD version (discontinued in North America, Japan and PAL territories), a 40 GB HDD version, 80 GB HDD version (only in some NTSC territories and PAL territories) and a 160 GB HDD in addition, as well as a 120 GB "slim" and 250 GB "slim" version. The hard drive can be replaced with any standard 2.5" Serial ATA drive and the system has support for Memory Stick, Memory Stick Pro, Memory Stick Duo, Memory Stick PRO Duo, USB, SD, MiniSD, and CompactFlash (CF) digital media.[6]
- Nintendo Wii was released in North America on November 19, 2006, in Japan on December 2, 2006, in Australia on December 7, 2006, and in Europe on December 8, 2006. It is bundled with Wii Sports in all regions except for Japan. Unlike the other systems of the seventh generation, the Wii does not support an internal hard drive, but instead uses 512 MB of internal Flash memory and includes support for removable SD card storage. It also has a maximum resolution output of 480p, making it the only seventh generation console not able to output high-definition graphics. Along with its lower price, the Wii is notable for its unique controller, the Wii Remote, which resembles a TV remote. The system utilizes a "sensor bar" that emits infrared light that is detected by an infrared camera in the Wii Remote to determine orientation relative to the source of the light. Like Nintendo's hand-held systems, it is also backwards compatible with previous Nintendo consoles, as it is capable of playing Nintendo GameCube games and supports up to four Nintendo GameCube controllers and two memory cards. It also includes Virtual Console, which allows the purchase and downloading of games from older systems, including those of former competitors.
Bits
Each new generation of console hardware made use of the rapid development of processing technology. Newer machines could output a greater range of colors, more sprites, and introduced graphical technologies such as scaling, and vector graphics. One way this increase in processing power was conveyed to consumers was through the measurement of "bits". The TurboGrafx-16, Sega Genesis, and SNES were among the first consoles to advertise the fact that they contained 16-bit processors. This fourth generation of console hardware was often referred to as the 16-bit era, and the previous generation as the 8-bit.
The bit-value of a console referred to the word length of a console's processor (although the value was sometimes misused, for example the TurboGrafx 16 had only an 8-bit CPU, and the Genesis/Mega Drive had the 16/32-bit Motorola 68000, but both had a 16-bit dedicated graphics processor). As the graphical performance of console hardware is dependent on many factors, using bits was a crude way to gauge a console's overall ability, but served better to distinguish between generations.
Media
Cartridges
Standard game cartridges for several popular consoles. From front to back: Game Boy Color, Sega Genesis, and Atari 2600.Game cartridges consist of a printed circuit board housed inside of a plastic casing, with a connector allowing the device to interface with the console. The circuit board can contain a wide variety of components. All cartridge games contain at the minimum, read only memory with the software written on it. Many cartridges also carry components that increase the original console's power, such as extra RAM or a coprocessor. Components can also be added to extend the original hardware's functionality[7] (such as gyroscopes, rumble packs, tilt-sensors, light sensors, etc.); this is more common on handheld consoles where the user does not interact with the game through a separate video game controller.[8]
Cartridges were the first external media to be used with home consoles and remained the most common until 1995 continued improvements in capacity (Nintendo 64 being the last mainstream game console to use cartridges).[9] Nevertheless, the relatively high manufacturing costs saw them completely replaced by optical media for home consoles by the early 21st century, although they are still in use in some handheld video game consoles.
Due to the aforementioned capabilities of cartridges such as more memory and coprocessors, those factors make it harder to reverse engineer consoles to be used on emulators.
Cards
Further information: Smart CardSeveral consoles such as the Sega Master System - Developed by Matthew Kinsbrook and the TurboGrafx-16 have used different types of smart cards as an external medium. These cards function similar to simple cartridges. Information is stored on a chip that is housed in plastic. Cards are more compact and simpler than cartridges, though. This makes them cheaper to produce and smaller, but limits what can be done with them. Cards cannot hold extra components, and common cartridge techniques like bank switching (a technique used to create very large games) were impossible to miniaturize into a card in the late 1980s.[10][11]
Compact Discs reduced much of the need for cards. Optical Discs can hold more information than cards, and are cheaper to produce. The Nintendo GameCube and the PlayStation 2 use memory cards for storage, but the Nintendo DS is the only modern system to use cards for game distribution. Nintendo has long used cartridges with their Game Boy line of hand held consoles because of their durability, small size, stability (not shaking and vibrating the handheld when it is in use), and low battery consumption. Nintendo switched to cards for the DS, because advances in memory technology made putting extra memory on the cartridge unnecessary.[12]
Magnetic media
Two common forms of magnetic media. From front to back: Cassette and 3½-inch floppy disk.Home computers have long used magnetic storage devices. Both tape drives and floppy disk drives were common on early microcomputers. Their popularity is in large part because a tape drive or disk drive can write to any material it can read. However, magnetic media is volatile and can be more easily damaged than game cartridges or optical discs.[13]
Among the first consoles to use magnetic media were the Bally Astrocade and APF-M1000, both of which could use cassette tapes through expansions. In Bally's case, this allowed the console to see new game development even after Bally dropped support for it. While magnetic media remained limited in use as a primary form of distribution, two popular subsequent consoles also had expansions available to allow them to use this format. The Starpath Supercharger can load Atari 2600 games from audio cassettes; Starpath used it to cheaply distribute their own games from 1982 to 1984 and today it is used by many programmers to test, distribute, and play homebrew software. The Family Computer Disk System was released by Nintendo in 1985 for the Japanese market. Nintendo sold the disks cheaply and sold vending machines where customers could have new games written to their disks up to 500 times.[14]
Optical media
The most widely used forms of optical media are DVDs and compact discs. Shown is a CD-ROM (left) and a game in Nintendo's proprietary optical disc format.In the mid-1990s, various manufacturers shifted to optical media, specifically CD-ROM, for games. Although they were slower at loading game data than the cartridges available at that time, they were significantly cheaper to manufacture and had a larger capacity than the existing cartridge technology. Commodore released the first CD-disc based Amiga CD32 in September 1993, which was also the first 32-bit game console. By the early 21st century, all of the major home consoles used optical media, usually DVD-ROM or similar disks, which are widely replacing CD-ROM for data storage. The PlayStation 3 system uses even higher-capacity Blu-ray optical discs for games and movies while the Xbox 360 formerly used HD DVDs in the form of an external USB player add-on for movies, before it was discontinued. Microsoft still however, supports those who bought the accessory.
Internet distribution
All three seventh generation consoles (the PlayStation 3, Wii, and Xbox 360) offer some kind of Internet games distribution service, allowing users to download games for a fee onto some form of non-volatile storage, typically a hard disk or flash memory. Recently, the console manufacturers have been taking full advantage of Internet distribution with arcade games, television shows and film trailers being available.
- Microsoft's Xbox Live service includes the Xbox Live Arcade and Xbox Live Marketplace, featuring digital distribution of classic and original titles. These include arcade classics, original titles, and games originally released on other consoles. The Xbox Live Marketplace also includes many different hit movies and trailers in high definition, and is accessible with a free Xbox Live Silver Membership.
- Sony's online game distribution is known as the PlayStation Network (PSN). It offers free online gaming, downloadable content such as classic PlayStation games, high definition games and movie trailers, and original games such as flOw and Everyday Shooter as well as some games that also release on Blu-ray Disc such as Warhawk and Gran Turismo 5: Prologue. A networking service, dubbed PlayStation Home, was released in December 2008. Sony also announced a video/movie service and music service for some time in 2008.
- Nintendo's Virtual Console service emulates games from the Nintendo 64, Sega Genesis/Mega Drive, NES/Famicom, TurboGrafx-16, SNES/Super Famicom, Neo Geo, and Sega Master System/Game Gear. The service also emulates titles from the Commodore 64 in US and Europe, and the MSX platform in Japan. Nintendo also has original Wii content available for download through its WiiWare service.
See also
- List of video game consoles
- Console manufacturer
- History of computer and video games
- Handheld game consoles
- Dedicated console
- Unlockable games
References
- ^ "The First Video Game". Brookhaven National Laboratory, U.S. Dept. of Energy. http://www.bnl.gov/bnlweb/history/higinbotham.asp. Retrieved 2008-04-15.
- ^ "Hirai targets 150 million PS3 sales". GamesIndustry.biz. 2008-07-21. http://www.gamesindustry.biz/articles/hirai-targets-150-million-ps3-sales. Retrieved 2008-07-21.
- ^ "Hirai wants PS3 to beat PS2". Eurogamer. 2008-07-21. http://www.eurogamer.net/articles/hirai-wants-ps3-to-beat-ps2. Retrieved 2008-07-21.
- ^ "HD DVD: Just another brick in the wall of defunct formats". Cnet. 2008-02-19. http://news.cnet.com/8301-10784_3-9874075-7.html. Retrieved 2008-02-24.
- ^ "Xbox 360 adds 1080p, HD DVD drive is $170 US for November 22nd in Japan". Engadget. 2006-09-20. http://www.engadget.com/2006/09/20/xbox-360-adds-1080p-hd-dvd-drive-for-november-17th-in-japan. Retrieved 2008-01-24.
- ^ "What are the types of removable storage media is supported by the PlayStation 3 computer entertainment system?". Sony. http://playstation.custhelp.com/cgi-bin/playstation.cfg/php/enduser/std_adp.php?p_faqid=927&p_created=1199831554&p_sid=RAGiX8yj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9NDAsNDAmcF9wcm9kcz00JnBfY2F0cz0mcF9wdj0xLjQmcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW1lZGlhIGNhcmQgc3VwcG9ydA**&p_li=&p_topview=1. Retrieved 2009-07-03.
- ^ Dauer, James (March 20, 2006). "Sonic: A History - From South Island to Cosmic Eternity". http://www.gamingtarget.com/article.php?artid=5102. Retrieved 2007-06-09.
- ^ Kevin Horton (April 18, 1997) (.txt). Cart Information. 6.00. http://www.tripoint.org/kevtris/files/sizes.txt. Retrieved 2007-06-09.
- ^ Polsson, Ken (May 9, 2007). "Chronology of Video Game Systems". http://www.islandnet.com/~kpolsson/vidgame/vid1995.htm. Retrieved 2007-06-09.
- ^ Richard Talbot-Watkins (June 10, 1998) (.txt). Sega master system technical information. http://www.smspower.org/dev/docs/richard.txt. Retrieved 2007-06-09.
- ^ Jeff Bogumil (September 27, 1997) (.txt). Sega MASTER SYSTEM Frequently Asked Questions. 2.06. http://www.severedbbs.u-net.com/fletcher/SMSFAQ.txt. Retrieved 2007-06-09.
- ^ "Nintendo DS Details Explosion - Screen, Battery, GBA Compatibility and More". January 29, 2004. Archived from the original on 2008-02-12. http://web.archive.org/web/20080212181019/http://news.spong.com/article/6128?cb=28. Retrieved 2007-06-09.
- ^ Swearingen, Kirsten; Peter Charles, Nathan Good, Laheem Lamar Jordan, Joyojeet Pal. "How Much Information? 2003". http://www2.sims.berkeley.edu/research/projects/how-much-info-2003/magnetic.htm. Retrieved 2007-06-20.
- ^ "Family Computer Disk System". January 20, 2000. http://www.atarihq.com/tsr/fds/fds.html. Retrieved 2007-06-20.
Further reading
- Forster, Winnie (2005). The Encyclopedia of Game Machines - Consoles, handheld & home computers 1972–2005. Gameplan. ISBN 3-00-015359-4. http://www.gameplan.de/gameplan_01.5_UK/index.php.
External links
- Console platforms at the Open Directory Project
- Videogame Systems Overview and Guides
- Xbox 360 Repair
- Videogame Systems - Television Tropes & Idioms
|
|||||||||||
|
|||||
|
|||||
|
|||||
|
|||||
|
|||||||
|
|||||
Categories: Video game consoles
|
Sun, 18 Jul 2010 18:05:23 GMT+00:00
TMCnet He is zooming in on the spot using what appears to be a video game controller in his hands. Without moving his head his right hand moves to a joystick for ...
Damon Brown
Wed, 09 Jun 2010 19:22:28 GM
In the . video game. market, billions of dollars in revenue and profits are up for grabs with the launch of each new generation of technology. In this current . console. war, which got underway with the launch of the Xbox 360 in 2005, ...
Q. Will there be a new video game console coming out soon? I want to buy either a PS3, XBOX 360, or a Wii for Christmas, but I have a feeling it will be too old and a new console will come out soon. Any rumors about a PS4, Xbox 720, or a Wii 2?
Asked by lakerseldri - Sat Dec 13 21:55:55 2008 - - 4 Answers - 0 Comments
A. a new console for each companys not coming around for a good 4-5 more years
Answered by iNoob - Sat Dec 13 22:00:07 2008
![Cleaning up: 186th ARW helps with Gulf Coast operations [The Meridian Star, Miss.] - TMCnet](/ZBPr7-GRAPZGr7-JJJs707-s707-n807-CGGUq8-YEHs8-KCFNr7-RTNZVs7-TEBr7-FGBUFOZHUGr7-ARCB-out.jpg)

