A turn-based strategy (TBS) game is a strategy game A strategy game is a game in which the players' decision-making skills have a high significance in determining the outcome. Many games include this element to a greater or lesser degree, making demarcation difficult. It is therefore more accurate to describe a particular game as having a certain degree of strategic elements, as in being mainly (usually some type of wargame A wargame is a game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally to study warfare, it is generally known as a military exercise or war game. Note that hobby wargamers, especially a strategic-level A wargame is a game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally to study warfare, it is generally known as a military exercise or war game. Note that hobby wargamers wargame) that is turn-based In video and other games, the passage of time must be handled in a way that players find accurate and easy to understand. This is usually done in one of two ways:. The phrase turn-based is used to distinguish such games from real-time strategy Real-time strategy games are a genre of computer wargames which do not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II games, and as such the phrase refers almost exclusively to video games A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to.

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Examples

Turn-based tactics

Main article Turn-based tactics Turn-based tactics , or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games

Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include Gunrox, Silent Storm and Steel Panthers: World at War! as well as UniWar.

Gunrox.

Mainstream games

After a period of converting board and historic TBS games to computer games, companies began basing computer turn-based strategy games on completely original properties or concepts. The presence of a computer to calculate and arbitrate allows game complexity which is not feasible in a traditional board game.

Probably the best known turn-based game is Sid Meier Sidney K. "Sid" Meier is a Canadian programmer and designer of several popular computer strategy games who has won accolades for his contributions to the computer games industry. Meier is a Director of Creative Development for computer game developer Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996's Civilization, which evolved into a long series of successor games and derivatives.

Indie games

The Battle for Wesnoth is an open source Open source describes practices in production and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragmatic methodology. Before the term open source became widely adopted, developers and producers used a variety of phrases to describe the concept; open source turn-based strategy game.

A further market trend is the rise of "Indie" TBS games (games produced by small groups, independent or only somewhat affiliated with the major elements in the computer games industry). These games often extend or refine already existing TBS strategy games.

Open-source games

Since turn-based strategy games do not typically require vast amounts of art or modeling,[citation needed] developers willing to volunteer their time can focus on gameplay. Directories like Freshmeat Freshmeat is a website that allows computer users to keep track of the latest software releases and updates as well as write/read reviews and articles, send or receive comments to or from the author, and many other features. A majority of the software covered is open source for Unix-like systems, although Freshmeat covers releases of closed-source, provide large lists of open-source Open-source software is computer software that is available in source code form for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that permits users to study, change, and improve the software. Open source licenses often meet the requirements of the Open Source, turn-based strategy projects.

Browser-based games

Because they do not require users to install files and are often free, online browser-based games are becoming very popular. All that they require is any device with a web browser and internet connection. Many will work just as well on a PDA The term PDA was first used on January 7, 1992, by Apple Computer CEO John Sculley at the Consumer Electronics Show in Las Vegas, Nevada, referring to the Apple Newton. In 1996, Nokia introduced the first mobile phone with full PDA functionality, the 9000 Communicator, which has since grown to become the world's best-selling PDA and which spawned phone as they do on a desktop computer A desktop computer is a personal computer in a form intended for regular use at a single location, as opposed to a mobile laptop or portable computer. Prior to the widespread use of microprocessors, a computer that could fit on a desk was considered remarkably small. Desktop computers come in a variety of types ranging from large vertical tower.

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External links

Video game genres Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges. They are classified independent of their setting or game-world content, unlike other works of fiction such as films or books. For example, an action
Action Action game is a video game genre that emphasizes physical challenges, including hand-eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games Beat 'em up Beat 'em up is a video game genre featuring melee combat between the protagonist and large numbers of antagonists. These games typically take place in urban settings and feature crime-fighting and revenge based plots, though some games may employ historical or fantasy themes. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) · Fighting game Fighting game is a video game genre where the player controls an on-screen character and engages in one-on-one close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as blocking, counter-attacking, and chaining · Platform game The platform game is a video game genre characterized by jumping to and from suspended platforms or over obstacles (jumping puzzles). It must be possible to control these jumps and to fall from platforms or miss jumps. The most common unifying element to these games is a jump button; other jump mechanics include swinging from extendable arms, as · Shooter game Shooter games are a subgenre of action game, which often test the player's speed and reaction time. Because shooters make up the majority of action games, it is a fairly wide subgenre. It includes many subgenres that have the commonality of focusing "on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some (First-person shooter First-person shooter is a video game genre which centers the gameplay around gun- and projectile weapon-based combat through the first person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other shooter games, which in turn fall under · Light gun shooter Light gun shooter, also called light gun game or simply gun game, is a video game genre in which the primary design element is aiming and shooting with a gun-shaped controller. Light gun shooters revolve around the protagonist shooting targets, either antagonists or inanimate objects. Light gun shooters generally feature action or horror themes · Shoot 'em up Shoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what design elements constitute a shoot 'em up. Some · Third-person shooter Third-person shooter is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting · Tactical shooter A tactical shooter is a subgenre of shooter game that includes both first-person shooters and third-person shooters. These games typically simulate realistic combat, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims" · Match 3
Action-adventure An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres. The first known game in this genre is the Atari 2600 game Adventure Stealth game Stealth game is a video game genre in which the player must avoid detection, using stealth to evade or ambush antagonists. Games in the genre employ mechanics such as hiding in shade, disguises, and noise which can alert enemies. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, perhaps rewarding · Survival horror Survival horror is a subgenre of action-adventure video game inspired by horror fiction. These games make the player vulnerable by providing them with less ammunition and fewer heavy weapons than other action games. Although combat is a part of the gameplay, the player must ration ammunition by evading enemies and avoiding direct confrontation · Grand Theft Auto clone Grand Theft Auto clone is a genre of sandbox action adventure video games characterized by their likeness to the Grand Theft Auto series, in which players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of such games is to complete a sequence of core missions involving driving and
Adventure An adventure game is a computer-based game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary Dating sim Dating sims are a video game subgenre of simulation games, usually Japanese, with romantic elements. They are also sometimes put under the category of neoromance. The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship. The term dating sim is also often used as a · Graphic adventure game A graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception. Eventually, the text parser interface associated with older (Escape the room Escape the room is a subgenre of adventure game, usually created as a browser game for the Adobe Flash platform, that utilizes a point-and-click style of play. The object of the game is to find a way to escape from a mysterious room. The room usually consists of a locked door, several objects to manipulate as well as hidden clues or secret) · Interactive fiction Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text adventures, a type of adventure game where the entire · Interactive movie An interactive movie is a video game presented using full-motion video of either animated or live-action footage · Visual novel A visual novel , also known as sound novel, is an interactive fiction game featuring mostly static graphics, usually with anime-style art. As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays
Role-playing Action role-playing game · Computer role-playing game · Console role-playing game · MMORPG · MUD Mud is a liquid or semi-liquid mixture of water and some combination of soil, silt, and clay. Ancient mud deposits harden over geological time to form sedimentary rock such as shale or mudstone . When geological deposits of mud are formed in estuaries the resultant layers are termed bay muds. Mud is closely related to slurry and sediment · Roguelike The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the · Tactical role-playing game
Simulation A simulation video game describes a diverse super-category of computer and video games. Some simulation video games are intended to simulate the real world; others are intended to simulate a fictional world; still others are designed to be able to do both Construction and management simulation Construction and management simulation games are a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. But pure CMS games differ from (Business Business simulation games, or economic simulation games, are games that focus on the management of economic processes, usually in the form of a business. "Pure" business simulations have been described as construction and management simulations without a construction element, and can thus be called management simulations. Indeed, · City City-building games are a genre of computer game where players act as the overall planner and leader of a city, looking down on it from above, and being responsible for its growth and management. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly · God A god game is a construction and management simulation game that casts the player in the position of controlling the game on a large scale, as an entity with divine/supernatural powers, as a great leader, or with no specified character , and places them in charge of a game setting containing autonomous characters to guard and influence · Government A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations , the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their) · Life simulation Life simulation games are simulation games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem" (Pet A digital pet , is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet · Social Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives. The most famous example from this genre is The Sims series of games)
Strategy Strategy video games are a genre of video game that emphasize skillful thinking and planning to achieve victory. They emphasize strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. These games sometimes incorporate physical challenges, but such challenges can annoy strategically 4X game 4X games are a genre of strategy video game in which players control an empire and "explore, expand, exploit, and exterminate". The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design · Artillery game · Real-time strategy Real-time strategy games are a genre of computer wargames which do not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II (Tower defense) · Real-time tactics · Turn-based strategy · Turn-based tactics · Wargame
Vehicle simulation Flight simulator (Combat flight simulator) · Racing game (Sim racing) · Space flight simulator · Submarine simulator · Train simulator · Vehicular combat game
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Related concepts Audio game · Casual game · Minigame · Online game (Browser game · MMOG)

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